

The writers planned for ethereal travel, melding into stone, magical defenses, teleportation, etc. Boring, but Practical: At least one group of adventurers has made it through without a single casualty by having a team of dwarves dig around the traps and obstacles with non-magical mining equipment over the course of several weeks.

Then, just for shits and giggles, the gem explodes, potentially killing everyone in the blast radius. Unfortunately, any wish made upon it will be corrupted.
#TALES FROM THE YAWNING PORTAL SEQUEL SERIES#
Consultation for the story of this particular module was done by Pendleton Ward.Ĭompletely unrelated to the similar sounding Tome of Horrors, a series of Monster Manual-type books from Frog God Games which are dedicated to introducing new monsters and select old monsters from 1st and 2nd Edition D&D to 3.x Edition D&D, Pathfinder, and Swords & Wizardry.

One of the storyline adventure modules to be released for 5th Edition concerns a version of the Tomb that Acererak constructed in the Forgotten Realms, called the Tomb of Annihilation, and concerns a strange curse: those who have been resurrected before slowly waste away to die again, while attempts to resurrect people completely fail. note If anything he's worse than before, as he now has access to additional lair and legendary actions, whereas before all he'd do was steal souls. While not as lethal as the original, owing to rule changes, it's still quite deadly, and the Acererak at the end is a proper demilich again with all the terrifying powers you'd expect him to have. The other a rather long campaign that is a sequel to Cordell's Return to the Tomb of Horrors, taking place over the course of four separate "tombs" (a Feywild graveyard, the city of Moil within the Shadowfell, a city built around the ruins of the original Tomb, and finally Nerull's tomb within the plane of Pluton) as Acererak works to ascend to godhood and beyond.Ī Fifth Edition version was released on Apin the Tales from the Yawning Portal adventure collection, alongside 5th Edition versions of the classic adventures Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, and White Plume Mountain. One is merely a conversion of the old tomb. There are two versions in Fourth Edition. The Tomb of Horrors is located in the Greyhawk setting, but can be adapted to almost any other setting with minimum fuss. Out of print for many years, it has been made available again as a PDF. A few years later, it was published as one of Advanced Dungeons & Dragons (what is now called 'first edition AD&D') premade adventure 'modules' (albeit an adventure with a 'very high risk' disclaimer), S1: The Tomb of Horrors. not to beat the dungeon, but to see who could solve the most traps and puzzles before the (virtually certain) Total Party Kill. The adventure's reputation is due primarily to its use in an early Dungeons & Dragons (now referred to as ' Original D&D') tournament, in which players were competing against other teams. Ridiculously hard to figure out and frustrating, Tomb of Horrors is one of the most infamous adventures for any campaign, and is called a "meat grinder" by many gamers for good reason. The only problem? The tomb is filled with dozens of deathtraps. In it, a group of adventurers travel to the titular tomb to fight the demilich Acererak and recover any loot found along the way. Tomb of Horrors is a module released for the original Dungeons & Dragons.
